This room is a total mess! Sometimes a strike of lightening will illuminate the outside area, but don't always count on that. Don't go outside just yet - check out the hallway to the right of the open double doors (it's lit up) and pick up the **"MKULTRA PROGRAM EXCERPT" DOCUMENT** on the desk at the far end. Run into the corridor ahead and follow it to the right then open the door. Before approaching the dead body near the monitor in the back of the room, get on the left side of the center table and duck then move up under the table to get into the center of it then grab the **BATTERY** from off the ground near the radio and the dead body. Outlast is the ultimate first-person horror adventure for consoles. Turn around and open the door across from the man that just kicked the bucket. The elevator on this floor is open but it needs a key in order to activate it. Fall down as far as Miles can then turn around and squeeze through the brick wall. It will start to bang on the door. Ignore the locked decontamination room and the security room off to the left right now and open the barred door then continue down the rest of the hall. In order to advance further, Miles must crouch (press B/O) and move up under the bent gate on the left side of the courtyard - press the same button to stand back up. Leave the current area then squeeze back through the shelves in the outside corridor. The door to the right is locked, so crouch and move up under the table with the crates on it then open the door at the end of the corridor. On the way back across the walkway the Walrider (Billy) will appear, so rush back down the stairs and exit the room. The lone brother seems to circle the seating area so long as Miles stays away from him so don't go back into the theater. Move down the walkway with cylinders along the sides of it then run up the stairs off to the left. Make sure Chris Walker isn't in the area and run back to the middle tunnel. After using both valves to drain the water, head back to the formerly flooded ladder. Miles wills step into a lighted locker room. Look for the counter on the other side of the Laundry Chute room and hop over it. Billy will stop chasing you for a while. The chute will open but the body and the key will fall deeper into the laundry chute shaft. Hop over the boards near the heater then vault over the reception counter at the end of the corridor. Continue to the other side of the corridor. If Miles falls down to the first floor, he can use a slanted piece of wood that leads to a higher ledge to climb back up to the second floor. Hanging ominously. While on the ledge, look to the left then hop to the next rooftop. While Miles crawls through the vent, some noise can be heard in the break room that he just exited from. Open the door and then the next room across from the current one. Open either door and a white corridor will be on the other side. They will each take a corridor and walk toward the entrance door that Miles just came from. Miles will pass by a few cells with patients in them. What in the name of Resident Evil is this? Walk down the other side of the corridor and enter the Electric Room along the left side of the corridor. Once Miles reaches the checkpoint past the entrance gate of the asylum, he will stop the car and put it in park while having a look around the checkpoint area in front of him. Follow the framework to the right. Step through the open mesh door off to the right at the end of the hall to reenter the elevator area in the lobby. You just know there is something in that water. He's still alive! Once Miles opens them, the two naked brothers will walk out toward him - they will kill him if either of them grabs him. Follow the tunnel with the metal floors to the right. Try as much as you can to go back into the first room of the Laundry Room and hide in the dark section off to the left before Chris Walker busts through the door. When Miles dashes by the locked door to the right, another patient will see him and run toward the door and start to break it down. ویدیو بعدی OUTLAST 2 Walkthrough Gameplay PART 1 آغاز وحشت از کانال ARIA KEOXER آریا کئوکزر There is a decontamination room at the end of the corridor, so rush toward it and step inside. The battery may use up quite slowly, but if you keep using it all the time, you risk the power running out and wandering blind. Take the left corridor and follow it to the right after passing through the first open doorway. Chris likes to stay close to the ladder area, so he will likely see Miles once you're up on the walkway. Miles will get escorted up to the third floor of the Male Ward. Miles will automatically pick up his camera from the sink after vomiting in it. Turn on night vision and follow the dark hall to the left. Miles will have to shimmy across the side of the building via the narrow ledge to pass over the fence below. The game starts with Miles Upshur driving up the road that leads to Mount Massive Asylum. Holding the action button will make Miles grab the handle and then you can quietly push or pull a door open with the left analog - this is useful to keep from making noise. If he stands next to a corner, he will place one of his hands on the wall and you can peek around the corner using the LT or RT/L1 or R1 buttons. An underground lab!? Miles is now on the other side of the fence of that valve tunnel that Chris Walker was chasing him around in - look past the fence behind Miles to see the dead security guard. Move down the next side of the corridor back outside then open the door to the right of the boarded-up door at the end. Just like how you feel, imagine you are reporter and you see weird things, and saying what the.... is this, then pull your camera … Approach the door to exit. Someone will start to bang on the exit doors as Miles reaches the room right before stepping into the theater. Hop across the gap and Miles will grab onto the broken ladder. Naturally, Miles can't just mosey down each corridor and activate each valve however. Move down the stairs and open the fourth door along the left wall. There is a patient that stands in the corner near the desk, but DO NOT approach him - read the information below. There is an opening in the fence above the garbage bin across from the stairs. It amazes me how Miles can withstand getting his fingers cut off so well and continue normally. Be sure to hold up the camera and film Chris Walker when he knocks down the door while Miles is in the locker in order to get the **"BIG FUCKING GUY" NOTE**. Oh, look! If you get stuck at any point, check out LUNATIC. The patient will be called away by someone shortly. Oh, and there are two mutilated bodies near the desk also. Go back up the stairs and then move across the walkway to the left then drop back into the water. Go back and move up the stairs to reach the Male Ward. Walk toward the keyboard below the monitors and attempt to unlock the main doors to the asylum once again. Objective: Find Father Martin in the Administration Block. Fall into the next pool of water up ahead. The Wreckage - This is the first real collectible. The door leading to the Electric Room was previously locked, but it's now wide open. They are locked at the moment. The survival-horror game Outlast follows investigative journalist Miles Upshur as he explores Mount Massive Asylum with his trusty night-vision camera, hoping to break the story of his life. On the way back, Miles will see the patient open the door on the other side of the table then the patient will run down the stairs. Keep looking off to the left after hopping over the gap and watch for the roof extension with the patient sitting at the end of it. Around the side of the corner up ahead is a door to the Male Showers area but the door is locked. He might notice Miles before you reach the room if you're not quick enough. Fall to the garbage bin when the ledge ends - it will be below Miles. To help you navigate the world your camera has night vision functionality. One of the fuses is on the metal tray to the side of the patient. The door on the other side of the room is slightly open - Miles will find many doors like this. Film the machine that is making noise to get **"THE SOUND OF THE MACHINE" NOTE**. Follow the corridor directly ahead (with the barred doorway) and run toward the fire coming from the decontamination room up ahead. This valve will turn off Billy's life support. Shimmy to the right. Don't worry about checking around the rooms on the first floor for now. The door at the very end of the hall is locked, so step into Room 211. The two brothers will open the doors for Miles on the way out. Miles is now back where he started (when he dropped out of the first air duct shortly after ditching Trager for the first time). The tutorial for the notes and documents will appear - basically, d-pad right and left functions to pull up the Documents and Notes respectively and a player can choose between either one in a menu by pressing the select button. Step into Room 329 and pick up the **"GOSPEL OF JUDAS" DOCUMENT** from the desk off to the left. Yeah, the Library is pretty... freaky. If he moves down the left corridor then just enter that corridor yourself and watch out for him. Miles will step into Room 323 where a patient prays by his bedside. Run up the stairs on the other side of the cylinders. Loading... Unsubscribe from Ruthless? The man in the bed will start to yell and this will get the attention of Dr. Trager. There is a light up ahead - Miles is actually on the other side of the fence near the area where he picked up that document earlier. The door to the right is locked (it leads back to the elevator area) so follow the corridor to the left. Step back into the outside corridor then open the door up ahead. will be lost. It's Miles' **CAMERA**! The path to the Female Ward down the right tunnel is blocked by a fence and locked door, so it looks like Miles will be forced to take the left path. As Miles films the violence that takes place, he will receive the **"DEATH OF A SOLDIER" NOTE** upon standing. Enter the next room through the open door then open the door off to the left. Take the right path since the left path only leads to a fence portion of the tunnel. Find the unlocked door off to the left. Exit back out of the current area through the counter to the left (while facing the laundry chute). Walk over to the front desk and be sure to take the **"WARRANT FOR SEIZURE" DOCUMENT** from off the counter behind the desk. Go back to the dark corridor and walk up the stairs. If you look quickly into the dark corridor ahead, you'll notice a silhouette of a person up ahead. Fall on top of the crate stack to the left to get down safely. To the right of the first bed on the other side of the room, enter the dark space and find the **BATTERY** on the small table in between the beds. Outlast Document and Note location guide . Once again, the blood trail shows the way, so follow the blood trail on the ground to the lit up cell then fall through the hole in the floor. He's turned off the generator in the Electric Room downstairs. Run down the corridor to the left and hop over the bed. Outlast Gameplay Walkthrough Playthrough - Part 1 - … Miles will step out to a hallway. The doors in the surrounding room will seal off as the decontamination process starts and Chris Walker will step out from the right doorway in the chamber and start to beat on the glass. Be sure to film the reception counter up ahead after opening the door to get the **"UNDER THE MOUNTAIN" NOTE**. Squeeze back through the blue drums at the end of the corridor once again. Hop over the fallen tray up ahead and move by the obstacles toward the patient that is sitting on the burning table up ahead. Before going there, leap and grab onto the walkway to the right of it (look up). Objective: Cut off the electric supply from the SUBLAB GENERATOR. Fall into the water past the fence. Chris Walker will make yet another appearance as he knocks down the door to the Security Room while searching for Miles - this is the guy that threw Miles off the second floor earlier. Move around the corner up ahead into the corridor. Miles is now in the area where Chris Walker held up the guy and tore off his head earlier - that was to get the "Total Security" note. Don't worry about the patients in the current area since they won't attack Miles... for now. This is ESPECIALLY helpful when going for the Energiser achievement on Xbox One. Notice the "Morphogenic Engine Chambers" sign on the wall ahead - that's where Miles needs to go now. The left corridor will lead to the Baths Area. Go back to the table and get on it then hop up to the window and fall to the room on the other side. While Miles moves down the corridor quickly run into the first patient room to the left. Back out in the hall, there is a cafeteria through the double doors to the right - Miles might find a **BATTERY** inside of it, so it's worth a check. Enter the small room on the other side of the corridor to find the second valve off to the left. Enter Room 121 (across from the restroom) and take the **BATTERY** from off the desk inside after walking by the pools of blood and shelves full of human body parts. Miles can jump off the top floor railing if you want (near the stairs). Dash out of the current hallway then run back to the locker room. Literally. Objective: Flush the water by turning the 2 valves. Objective: You need your camcorder to navigate the darkness. Look to the right and hop out the broken window. Walk to either side of the crate to get a push command. After a long climb down, Miles will reach a pitch black tunnel on the bottom. Film the bloody fountain with dead bodies inside of it to get the **"DON'T DRINK THE WATER" NOTE**. Chris Walker is gone now, so don't worry about him. Billy will appear once again and start to chase Miles once he reaches the gap. Anyway, go the way that the patient went. The switch is inside, but Miles needs to activate two valves to activate the water in the system. Hold down on the action button then push it to the side to move it away from the vent. You can crawl through this hole to lose the Variant and quickly travel to the valve instead of walking all the way around. The gas pump room off to the right has a **BATTERY** on the shelf off to the left just as Miles enters the room. Crawl to the opposite end of the duct then make a right and fall out. Once Father Martin is finished with his ritual, leave the chapel. Miles can waste a lot of battery power in this game if you simply take your time while moving through dark areas, so you need to try to stay on the move - not a total rush, but don't wait around for long. Escape the cornfield and reach the farmstead. Film the man strapped up in the bubble to the left to get the **"BILLY'S HOPE" NOTE**. Allow him to walk toward the seats then rush toward the fallen door and move into the corridor behind it. Pass by the locked Room 205 (that something just locked) and walk toward the shelf and other objects and squeeze through them. Miles' main destination is up the broken ladder on the other side of the pool. I imagine I’d get comments along the lines of, “So what? There is nothing in the dark corridor directly ahead. Step out to the corridor ahead and there will be phrases painted along the walls. Dash through the double doors off to the left in the patient room then turn left and then right while running down the hall on the other side. Grab the **BATTERY** on the tray off to the right if there is one there and then step toward the breaker lever and pull it. After running up several floors, Miles will reach a darker set of stairs and then finally he will have a big gap across from the next walkway to the side once he reaches the top. If the patient spots Miles, hide in a locker or under a bed OR run back down the starting corridor and squeeze back through the wall. Hey wait, that's not a weenie!? Run around the back side of the far right bed, near the locked double doors and pick up the **"PROJECT WALRIDER COST REPORT" DOCUMENT** on the table near the bed. Run up to each one and use the action button to press the buttons to start up the gas pumps one by one. Well, at least the main chaser is now gone, but now we have a new one! Follow the corridor to the right and move through the open door at the end of the hall. Outlast 2: Part 1 Crash land in Arizona, find the Prison Key, and then locate Lynn. While walking toward the board on top of the wooden crates, press the jump button when Miles gets near it to vault over it - he can do this while running. Follow the sewer tunnel off to the left. Turn on night vision and follow the dark corridor of lockers up ahead. Dash directly ahead. Run down the dark hall to the right. There is a door on both sides of Miles. Continue down the hall and ignore the patient on the other side of the mesh door then step into the lobby area. Return to the Laundry Chute room and place all three fuses on the fuse box. Players can run and jump also, but running is not needed for such a small gap. Enter the dark corridor then move down the hallway to the right and grab the **BATTERY** from off the floor near the dead patient at the end of the hall. Follow the arrow along the wall and move up the stairs. You are not a fighter; to navigate the horrors of Mount Massive and expose the truth, your only choice are to run, hide, or die. Step into the office room off to the right toward the end then hop over the desk and run along the left corridor then dash into the next office area. Quickly step into the storage area through the right doorway. It's an iron-barred door with a light inside, you can't miss it. Have both gas pump room doors open and then hit the gas pump buttons very quickly - one right after the other - before the patient can even break into the middle room in order to keep from having to hit one while he is searching the middle room. You have to be quick to get it. But his story – and his life – is quickly put in danger as he discovers a mystery that walks a terrifying line between science and religion, nature and something else entirely... Intense Violence, Blood and Gore, Sexual Content, Nudity, Strong Language, IGN & Friends Among Us Charity Livestream, Video Walkthrough of the entire game on Insane Difficulty, Where to Buy 2021 Gaming Laptops with the Newest GeForce RTX 3060, RTX 3070, and RTX 3080 Video Cards, Netflix's 2021 Movie Release Lineup: New Films From Chris Hemsworth, Dwayne Johnson, and Zack Snyder Revealed, Things Ghost of Tsushima Doesn't Tell You. Get up on the next catwalk walkway and follow it around the corner to the right. Move down the stairs to the right and step into the basement room. Find the bloody messages written on the left wall and film them while night vision is on to get the **"ORGANIZED TORTURE" NOTE**. Be sure to look in the dark corner to the right of the laundry chute to find a patient huddled in a corner along with a **BATTERY** on the floor in front of him. The fire is completely out. It's best to go around the right side of this corridor. If you're quick, you can catch a glimpse of something opening and closing the double doors on the walkway off to the right. Go ahead and raise your camera as instructed by the tutorial message after stepping into the courtyard. The other naked brother is on the other side of the locked mesh door on the other side of the lobby. A nearly broken Miles will stumble quite a bit on the way through the control room and down the hall. Either way, return to the Security Room back down the corridor in the First Floor Lobby area. Let's see, Murkoff Corporation and Project Walrider - it sounds like we're in the right place! The patient will shut the door and lock it after Miles moves into the corridor ahead. Grab the **BATTERY** from off the ground near the dead body at the end of the corridor. There is a **BATTERY** on the bench with the camera on the other side of the fountain. Unlock the door that leads to the third floor then move up the next set of stairs. Move up the steps and walk into the storage room to the side then walk up the board that forms a ramp to the doorway in the back of the room and fall out to the theater on the other side. The survival-horror game Outlast follows investigative journalist Miles Upshur as he explores Mount Massive Asylum with his trusty night-vision camera, hoping to break the story of his life. Hop over the beds then maneuver through all the debris in the middle of the room to reach the open double doors. Now everything is set to restart the generator back in the middle room. One of the naked brothers will break down a door and walk into the seating area of the theater. Walk to the other end of the pool table then fall down to the floor below near the hole in the wall. The wall says "Down the drain" and points to the hole in the floor to the right of the patient. Steam will burst out of a pipe to the right and it can hurt Miles, so wait for it to turn off before moving ahead. Jesus, is that a lung!? Crawl to the other side of the duct and Miles will enter a room with patient in a straightjacket lying in a seat. As if that was your only problem. If this is your first time playing, it's really best to retreat back to the courtyard with the gazebo then run around the gazebo to lose Chris Walker. After climbing into the vent, follow the air duct up ahead then turn on night vision and look for the path off to the right. The sliding doors to the right at the end of the hall will only lead to a dead end - the stairs inside have fallen and Miles can't reach the top floor area. Outlast Walkthrough. You are playing as a journalist and your goal is to investigate the Mount Massive Asylum. Miles will automatically grab onto a ledge when he jumps against one if needed. Don't even bother about going down the stairs, just hop over the railing and rush to the hand activation switch next to Billy's body. Walk outside of the cell then follow the walkway to the left. Enter the cell block through the barred doorway to the right. Miles will end up on the bottom level of the current room after the scene - he needs to get back to the middle chamber. Find the ladder below the framework that is under the open window and walk toward it to climb the ladder - Miles will automatically grab on. There is a vent on the other side of the crate with canisters near the wall to the side. 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